Horizon Forbidden West fight looks good


In a recent deep dive on Horizon forbidden to the west, one of the main goals of Guerilla Games was to significantly evolve combat by evolving combat from Horizon Zero Dawn and build on the principles of freedom and player choice in the open world. The enemies of Aloy having only multiplied since the end of Horizon Zero Dawn, in Horizon forbidden to the west there are many more challenges for Aloy. Basically, that means if Aloy’s fight is revamped, he’s not drastically shaken up either:

“Our changes in combat design have stayed true to Aloy’s identity,” said Charles Perain, combat designer at Guerilla Games. “First of all, we wanted to add depth to the gameplay and increase the skill cap of players, through skills like melee combos and Valor Surges. Players who spend time honing their skills in combat will find efficient and stylish ways to get rid of their enemies. Second, we wanted to cater for a variety of playstyles and really focus on the freedom of choice. Through new weapons and outfits, which can be upgraded on a daily basis. established, players can adapt their tactics. Finally, we wanted to design challenging enemies that encourage players to use all of their abilities and skills. A whole new set of machines as well as advanced human enemies will keep players on their toes throughout. long game! “

To ensure these changes landed and remained compelling throughout the game’s campaign, improving the AI ​​was key to making the combat system a better overall experience. The fluidity of enemies was particularly targeted, and Guerilla wanted enemies to move more easily over rough terrain. Jumping and climbing in particular was what Guerilla wanted to add as part of their basic behavior. Shortcuts will now be taken while in Zero dawn there would have been a long detour.

The machines can now swim and chase Aloy underwater, which looks terrifying. Each action from start to finish displays the fluidity that Guerilla sought, with West forbiddenanimation focusing on actions, posture and movement. While Aloy and a Machine are radically different, anatomy and locomotion have been found to be very similar in their main pillars. The clarity, enemy and player responses, flow and pace in a combat scenario are all things Guerilla wanted to improve to ensure that the combat offered “increased opportunities for Aloy and his enemies.”

This means if you want to be stealthy you can. If you want to analyze your opponents beforehand before hitting effectively, you can do that as well. If you just want to run with a bow and a spear and take over the world, well the world is your oyster, but you might not be long in this world either.

If you want to read the blog post, be sure to go. here. For more information on Horizon forbidden to the west, stay tuned to TechRaptor.

What do you think of Horizon Forbidden Wesis it the fight? Have you tried the board game? Let us know in the comments!


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