Despite this, I continued to play. And, without even really thinking about it, I preserved play it. Even after thinking that I had played more than enough to review the game competentlyâ¦ I continued to play it. The hooks, it was sure, had sunk.
It’s certainly true that Sweet Surrender has room for expansion. Even if it skips Early Access, it hasn’t enjoyed the many months and even years of commentary-based refinement that its richer and deeper roguelite VR siblings have, until you drop and in death, now offer. It’s a bit meager, both in the length of its randomly generated dungeon and the progression systems it contains, but its diamond-hard gameplay erects a large brick wall that I’ve spent hours on end. trying to climb it. And I really enjoyed doing it.
In some ways, it’s a game more about style than substance. There’s a story behind the robot-infested metropolis that you make your way through, but it’s hidden in sparse log drops, and developer Salmi Games is rightly more concerned with the world itself, a mixture. super cool and striking with sun blisters. clumsy, vibrating killing machines. Think about the Hotline Miami encounter – well, not quite the Terminator but maybe evil versions of the Short Circuit robot? And there’s also a wonderfully synthesized soundtrack to match the visual journey on narcotics.
Turns out, that’s exactly the right kind of fuel needed to power repeated takes on the game’s four main areas, which are themselves split into three random levels. Each level is a matching mix of room designs ranging from multi-layered towers and conveyor belts to lava pits that you’ll seek the exit into and hopefully grab some better gear along the way. This includes weapons, which start with simple pistols and slowly evolve into grenade launchers and sniper rifles. There are also wrist-mounted chips – up to four of which you can carry – that improve health and damage, sometimes at the expense of clip size, etc.
Like I said when I first introduced the game this summer, this all forms the basis of a decent VR roguelite, but I would really like to see more variety in the game’s loot. Later, I discovered guns with scopes and time-slowing bullets that gave me a chance to stun enemies, but it’s an assortment of mostly basic changes right now. The weapons don’t have a leveling system, so an assault rifle you find in the first area will be just as powerful as the one you find in the third, for example, and modifiers need a greater variety of options to perform different races through the dungeon. really varied. There’s also no real progression between races, other than the ability to unlock shortcuts, and the game would really benefit from that.
Played like a shooter, however, Sweet Surrender is a decidedly arcade affair, where it’s better to dodge bullets with the soft, warm-footed locomotion than to hide behind the blanket and lean around corners. It’s clean and nimble – reloading simply requires you to point your weapon down before winding it up, and you can find hooks and ziplines that propel you from side of the room to the other in no time. of time. If you are a fan of faster VR shooters then this will definitely be in your wheelhouse. It’s not as fancy as, say, Fracked, but it makes up for it with a really impressive variety of enemies, from base soldiers to explosive spider robots and shield-emitting drones that make every new piece unpredictable.
As light as it may be, it all turned out to be enough to keep me coming back to Sweet Surrender last week. The game is undeniably difficult, with balls lowering a significant portion of your initially limited health bar, making the action more intense as you advance through a race. It’s those captivating encounters where the game really shines, forcing me into corners as I sprinkle the air with machine gun fire, hoping to knock drones to the ground or sprint on the back foot like giant machines with mining. the exercises chased me away. It’s exciting enough that when a 30-minute run is abruptly interrupted, you can pick yourself up and come straight back to it.